2049

INFORMATION
Software:
Zbrush
3ds Max
V-ray
 
Goal:
A School project where we took a picture and tried to imitate it as good as possible.
 
Process:
I sculpted the head, cloth and hand in Zbrush then exported it to 3ds max where i made the ground and debris.
All textures and shading done in 3ds max and then rendered with Vray.
Used Vray environment fog to get the volumetric lightning.